David Zeiler
David Zeiler
Concept Artist, 3D Modeler, Texture Artist
Indiana, United States

I am a professional traditional and digital artist with experience in vehicle, weapon, and character concept design. I also make props using many different techniques including found-parts, 3D printing, and paper props.

I have always been an artist, even in my youth, but it wasn't until after my time in the U.S. Marines that I thought of it as more than just a hobby. It started as my way of channeling trauma in a healthy way. It developed to the point of realizing that it is what I love to do and it makes me truly happy.

SciFi and Fantasy are my favorite subjects for my artwork, but am flexible and versatile with adapting to any genre or subject matter. I'm fascinated with all of the possibilities those genres have to offer.

Resume PDF

Skills

Concept ArtConcept DesignWeapon DesignProp DesignCharacter Design3D ModelingDigital SculptingTexturingSketchingPaintingAcrylic paintingWood sculptingProp makingIllustrationLogo DesignVehicle designDigital Painting2D Animation3D AnimationGlassRigging

Software proficiency

Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Maya
Maya
ZBrush
ZBrush
Premiere
Premiere
Toon Boom Harmony
Toon Boom Harmony
Unreal Engine
Unreal Engine

Productions

    • Video Game
      CenterPoint
    • Year
      2026
    • Role
      Project Lead, Lead Concept Artist, 3D Modeler, Texture Artist
    • Company
      OSP Studios

Experience

  • Sergeant at United States Marine Corps
    Camp Pendleton, US
    November 2004 - November 2012

    My primary job was as a network architect and administrator. As a Sergeant, I managed up to 10 Marines under my charge. While deployed to Afghanistan, I was the Non-Commissioned Officer in Charge (NCOIC) of the night shift LAN/WAN team, overseeing the expansion, implementation, and troubleshooting of unclassified, classified Secret, and NATO classified networks comprised of over 10,000 end users.